In honor of the end of GOG.com's Big Summer Sale, we're giving away 500 PC game codes free from their catalog. The PC game codes will be a mystery code, redeemable on GOG's platform, and are DRM-free. (Scroll down to enter below.)
Some of the mystery codes include The Witcher 3: Wild Hunt - Game of the Year Edition, Amnesia, Night In The Woods, Pillars of Eternity: Hero Edition, Beyond Good & Evil, Tom Clancy's Rainbow Six, Dying Light: The Following – Enhanced Edition, Battletech, Torchlight II, Transistor, and more.
Competition ends Monday, June 25, 2018 at 11:00 AM PT. Five-hundred (500) winners will be emailed a code.
Enter below (the additional entries are OPTIONAL to increase your chances of winning):
After the amazing gaming year that was 2017, you have to wonder how 2018 will compare. But if 2018's current roster of releases is anything to go by, we might be in for another fantastic year. It seems primed to impress with a slew of hotly anticipated new games, including big-budget games like Super Smash Bros. Ultimate, Red Dead Redemption 2, God of War, and a whole lot more. To help you keep track of all the games coming out, we've compiled a list of all the noteworthy release dates for the biggest ones confirmed to come out in 2018 so far.
Be sure to check back often as we update this article with more release dates or any potential changes to any of the dates below. And if you're eager to figure out the release dates from games last year, you can also reference our feature on the game release dates of 2017.
|The Escapists 2||Switch||January 11|
|Forged Battalion||PC||January 16|
|Kerbal Space Program: Enhanced Edition||PS4, Xbox One||January 16|
|Street Fighter V: Arcade Edition||PS4, PC||January 16|
|Digimon Story: Cyber Sleuth - Hacker's Memory||PS4, Vita||January 19|
|Kirby Battle Royale||3DS||January 19|
|Iconoclasts||PS4, Vita||January 23|
|Lost Sphear||PS4, Switch, PC||January 23|
|OK KO: Let's Play Heroes||PS4, Xbox One, PC||January 23|
|The Inpatient||PSVR||January 23|
|My Time at Portia||PC||January 23|
|Velocity 2X: Critical Mass Edition||PS4, Vita||January 23|
|Celeste||PS4, Switch, PC||January 25|
|Dust and Salt||PC||January 25|
|Dragon Ball FighterZ||PS4, Xbox One, PC||January 26|
|Monster Hunter World||PS4, Xbox One||January 26|
|Railway Empire||PC||January 26|
|Dissidia: Final Fantasy NT||PS4||January 30|
|Railway Empire||PS4, Xbox One||January 30|
|Batallion 1944 (Early Access)||PC||February 1|
|Final Fantasy XII: The Zodiac Age||PC||February 1|
|Night in the Woods||Switch||February 1|
|SteamWorld Dig||Switch||February 1|
|EA Sports UFC 3||PS4, Xbox One||February 2|
|Shadow of the Colossus||PS4||February 6|
|Civilization VI: Rise and Fall (Expansion)||PC||February 8|
|Dragon Quest Builders||Switch||February 9|
|The Seven Deadly Sins: Knights of Britannia||PS4||February 9|
|Under Night In-Birth Exe: Late[st]||PS4, PS3, Vita||February 9|
|Crossing Souls||PS4, PC||February 13|
|Dynasty Warriors 9||PS4, Xbox One, PC||February 13|
|The Fall 2: Unbound||PS4, Xbox One, PC||February 13|
|Kingdom Come: Deliverance||PS4, Xbox One, PC||February 13|
|The Longest Five Minutes||Switch, Vita, PC||February 13|
|Monster Energy Supercross: The Official Videogame||PS4, Xbox One, Switch, PC||February 13|
|Radiant Historia: Perfect Chronology||3DS||February 13|
|Secret of Mana||PS4, PS Vita, PC||February 15|
|Bayonetta + Bayonetta 2||Switch||February 16|
|Fe||PS4, Xbox One, Switch, PC||February 16|
|Age of Empires: Definitive Edition||PC||February 20|
|Metal Gear Survive||PS4, Xbox One, PC||February 20|
|Xenon Valkyrie+||Xbox One||February 20|
|Pac-Man Championship Edition 2 Plus||Switch||February 22|
|Stellaris: Apocalypse||PC||February 22|
|Past Cure||PS4, Xbox One, PC||February 23|
|Sword Art Online: Fatal Bullet||PS4, Xbox One, PC||February 23|
|Yume Nikki: Dream Diary||PC||February 23|
|Gravel||Xbox One||February 26|
|De Blob 2||PS4, Xbox One||February 27|
|Immortal Redneck||Xbox One||February 27|
|Payday 2||Switch||February 27|
|Riftstar Raiders||Xbox One||February 27|
|Bravo Team||PSVR||March 6|
|Final Fantasy XV: Royal Edition||PS4, Xbox One, PC||March 6|
|Scribblenauts Showdown||PS4, Xbox One, Switch||March 6|
|Fear Effect Sedna||PS4, Xbox One, PC, Switch||March 6|
|Devil May Cry HD Collection||PS4, Xbox One, PC||March 13|
|Pure Farming 2018||PS4, Xbox One, PC||March 13|
|Burnout Paradise Remastered||PS4, Xbox One, PC||March 13|
|Kirby Star Allies||Switch||March 16|
|Assassin's Creed Rogue: Remastered||PS4, Xbox One||March 20|
|Attack on Titan 2||PS4, Xbox One, PC, Switch||March 20|
|Sea of Thieves||Xbox One, PC||March 20|
|Titan Quest||PS4, Xbox One||March 20|
|A Way Out||PS4, Xbox One, PC||March 23|
|Detective Pikachu||3DS||March 23|
|Ni no Kuni II: Revenant Kingdom||PS4, PC||March 23|
|Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings||PS4, PC, Switch||March 27|
|Far Cry 5||PS4, Xbox One, PC||March 27|
|MLB The Show 18||PS4||March 27|
|Outlast 2||Switch||March 27|
|Agony||PS4, Xbox One, PC||March 30|
|Extinction||PS4, Xbox One, PC||April 10|
|Owlboy||PS4, Xbox One||April 10|
|Hellblade: Senua's Sacrifice||Xbox One||April 11|
|Wild Guns Reloaded||Switch||April 17|
|Yakuza 6: The Song of Life||PS4||April 17|
|Metal Max Xeno||PS4, Vita||April 19|
|God of War||PS4||April 20|
|Nintendo Labo Variety Kit||Switch||April 20|
|Nintendo Labo Robot Kit||Switch||April 20|
|Adventure Time: Pirates of the Enchiridion||PS4, Xbox One, PC, Switch||April 24|
|South Park: The Fractured But Whole||Switch||April 24|
|Super Mega Baseball 2||PS4, Xbox One, PC||May 1|
|Killing Floor: Incursion||PSVR||May 1|
|Total War Saga: Thrones of Britannia||PC||May 3|
|City of Brass||PS4, Xbox One, PC||May 4|
|Donkey Kong Country: Tropical Freeze||Switch||May 4|
|AO International Tennis (originally AU, NZ only)||PS4, Xbox One, PC||May 8|
|Conan Exiles||PS4, Xbox One, PC||May 8|
|Destiny 2: Warmind||PS4, Xbox One, PC||May 8|
|Pillars of Eternity II: Deadfire||PC||May 8|
|Raging Justice||Switch, PS4, Xbox One, PC||May 8|
|Tacoma (first released on Xbox One, PC)||PS4||May 8|
|Immortal Redneck||Switch||May 10|
|One Piece: Pirate Warriors 3||Switch||May 11|
|Warhammer 40,000: Inquisitor – Martyr||PS4, Xbox One, PC||May 11|
|Battle Chasers: Nightwar||Switch||May 15|
|Dragon's Crown Pro||PS4||May 15|
|Horizon Chase Turbo||PS4, PC||May 15|
|Little Witch Academia: Chamber of Time||PS4, PC||May 15|
|Omensight||PS4, PC||May 15|
|Shin Megami Tensei: Strange Journey Redux||3DS||May 15|
|Far: Lone Sails||PC||May 17|
|Hyrule Warriors: Definitive Edition||Switch||May 18|
|Little Nightmares: Complete Edition||Switch||May 18|
|State of Decay 2 (Ultimate Edition)||Xbox One, PC||May 18|
|Ancestors Legacy||Xbox One, PC||May 22|
|Mega Man Legacy Collection||Switch||May 22|
|Mega Man Legacy Collection 2||Switch||May 22|
|Runner3||Switch, PC||May 22|
|Space Hulk: Deathwing - Enhanced Edition||PS4, PC||May 22|
|State of Decay 2 (Standard Edition)||Xbox One, PC||May 22|
|Tennis World Tour||PS4, Xbox One, Switch, PC||May 22|
|Dillon's Dead-Heat Breakers||3DS||May 24|
|Dark Souls Remastered||PS4, Xbox One, PC||May 25|
|Detroit: Become Human||PS4||May 25|
|Agony||PS4, Xbox One, PC||May 29|
|Legend of Kay Anniversary||Switch||May 29|
|Sega Mega Drive Classics||PS4, Xbox One||May 29|
|Street Fighter 30th Anniversary Collection||PS4, Xbox One, Switch, PC||May 29|
|BlazBlue: Cross Tag Battle||PS4, PC, Switch||June 5|
|The Elder Scrolls Online: Summerset||PS4, Xbox One, PC||June 5|
|Onrush||PS4, Xbox One||June 5|
|Shaq Fu: A Legend Reborn||PS4, Xbox One, Switch, PC||June 5|
|Vampyr||PS4, Xbox One, PC||June 5|
|MotoGP 18||PS4, Xbox One, PC||June 7|
|Sushi Striker: The Way of Sushido||Switch, 3DS||June 8|
|Unravel Two||PS4, Xbox One, PC||June 9|
|Fallout Shelter||PS4, Xbox One, PC, Switch||June 10|
|Jurassic World Evolution (Digital)||PS4, Xbox One, PC||June 12|
|Fortnite: Battle Royale||Switch||June 12|
|Hollow Knight||Switch||June 12|
|Moss (Physical)||PS4||June 12|
|Super Bomberman R||PS4, Xbox One, PC||June 12|
|LEGO The Incredibles||Xbox One, PS4, Switch, PC||June 15|
|The Lost Child||PS4, PS Vita||June 19|
|Mario Tennis Aces||Switch||June 22|
|New Gundam Breaker||PS4, PC||June 22|
|The Awesome Adventures of Captain Spirit||PS4, Xbox One, PC||June 26|
|Crash Bandicoot N.Sane Trilogy||Xbox One, PC, Switch||June 26|
|De Blob Remastered||Switch||June 26|
|Far Cry 3 Classic Edition||PS4, Xbox One||June 26|
|Lumines Remastered||PS4, Xbox One, PC, Switch||June 26|
|Nier: Automata Become As Gods Edition||Xbox One||June 26|
|The Crew 2||PS4, Xbox One, PC||June 29|
|MXGP Pro||PS4, Xbox One, PC||June 29|
|Wolfenstein II: The New Colossus||Switch||June 29|
|Jurassic World Evolution (Physical)||Xbox One, PS4, PC||July 3|
|Red Faction: Guerrilla Remastered||PS4, Xbox One, PC||July 3|
|Mushroom Wars 2||Switch||July 5|
|Warhammer 40,000: Inquisitor – Martyr||PS4, Xbox One||July 5|
|Shining Resonance Refrain||PS4, Xbox One, PC, Switch||July 10|
|Captain Toad: Treasure Tracker||Switch, 3DS||July 13|
|Earthfall||PS4, Xbox One, PC||July 13|
|Octopath Traveler||Switch||July 13|
|Sonic Mania Plus||PS4, Xbox One, Switch, PC||July 17|
|Mega Man X Collection 1+2||PS4, Xbox One, Switch, PC||July 24|
|No Man’s Sky||Xbox One||July 24|
|The Banner Saga 3||PS4, Xbox One, Switch, PC, Mac||July 24|
|Code of Princess EX||Switch||July 31|
|Yakuza 0||PC||August 1|
|WarioWare Gold||3DS||August 3|
|Overcooked 2||PS4, Xbox One, PC Switch||August 7|
|Okami HD||Switch||August 9|
|Madden NFL 19||PS4, Sbox One, PC||August 10|
|We Happy Few||PS4, Xbox One, PC||August 10|
|Death's Gambit||PS4, PC||August 10|
|The Walking Dead: The Final Season Episode 1||PS4, Xbox One, PC||August 14|
|World of Warcraft: Battle for Azeroth||PC||August 14|
|F1 2018||PS4, Xbox One, PC||August 24|
|Little Dragons Cafe||PS4, Switch||August 24|
|Yakuza Kiwami 2||PS4||August 28|
|Divinity: Original Sin 2||PS4, Xbox One||August 31|
|Naruto to Boruto: Shinobi Striker||PS4, Xbox One, PC||August 31|
|Destiny 2 Forsaken DLC||PS4, Xbox One, PC||September 4|
|Dragon Quest XI: Echoes of an Elusive Age||PS4||September 4|
|Immortal: Unchained||PS4, Xbox One, PC||September 7|
|NBA Live 19||PS4, Xbox One||September 7|
|SNK Heroines: Tag Team Frenzy||PS4, Switch||September 7|
|NBA 2K19||PS4, Xbox One, PC, Switch||September 11|
|Shadow of the Tomb Raider||PS4, Xbox One, PC||September 14|
|Spyro Reignited Trilogy||PS4, Xbox One||September 21|
|Xenoblade Chronicles 2: Torna The Golden Country DLC||Switch||September 21|
|Valkyria Chronicles 4||PS4, Xbox One, PC, Switch||September 25|
|Code Vein||PS4, Xbox One, PC||September 28|
|FIFA 19||PS4, PS3, Xbox One, Xbox 360, Switch, PC||September 28|
|Forza Horizon 4||Xbox One, PC||October 2|
|Fist of the North Star: Lost Paradise||PS4||October 2|
|Mega Man 11||PS4, Xbox One, Switch, PC||October 2|
|Assassin's Creed Odyssey||PS4, Xbox One, PC||October 5|
|Super Mario Party||Switch||October 5|
|Disgaea 1 Complete||PS4, Switch||October 9|
|WWE 2K19||PS4, Xbox One, Switch, PC||October 9|
|Call of Duty: Black Ops 4||PS4, Xbox One, PC||October 12|
|Lego DC Super Villains||PS4, Xbox One, PC, Switch||October 16|
|Starlink: Battle for Atlas||PS4, Xbox One, Switch||October 16|
|Warriors Orochi 4||PS4, Xbox One, Switch, PC||October 16|
|Battlefield V||PS4, Xbox One, PC||October 19|
|Soulcalibur VI||PS4, Xbox One, PC||October 19|
|Just Dance 2019||PS4, Xbox One, Switch||October 23|
|Red Dead Redemption 2||PS4, Xbox One||October 26|
|Overkill's The Walking Dead||PS4, Xbox One, PC||November 6|
|Ride 3||PS4, Xbox One, PC||November 8|
|Hitman 2||PS4, Xbox One, PC||November 13|
|Fallout 76||PS4, Xbox One, PC||November 14|
|Pokémon Let's Go Pikachu/Let's Go Eevee||Switch||November 16|
Just Cause 4
|PS4, Xbox One, PC||December 4|
Super Smash Bros. Ultimate
Below you can find a list of the biggest games that don't have explicit release dates but are confirmed to release sometime this year. There are also games listed that we expect to launch in 2018. We'll be moving each of these games into the release date sections above as soon as official dates are announced.
|Ace Combat 7: Skies Unknown||PS4, Xbox One, PC|
|Darksiders 3||PS4, Xbox One, PC|
|Dark Souls Remastered||Switch|
|Left Alive||PS4, Xbox One|
|Travis Strikes Again: No More Heroes||Switch|
Disney recently announced the somewhat scandalous departure of creative giant John Lasseter from his position as Chief Creative Officer at Disney and Pixar. Initially, there was some ambiguity regarding whether Lasseter would return, or be replaced, and by whom. Now the veil has been lifted as Disney has officially named the two people who will take over Lasseter's positions at the company.
The new Chief Creative Officer at Walt Disney Animation Studios will be Jennifer Lee, the Oscar-winning director and writer, famous for her work on Frozen. In discussing her vision moving forward at the company, Lee said, "My hope is to support the incredible talent we have, find new voices, and work together to tell original stories."
Over at Pixar, the new Chief Creative Officer will be Pete Docter, another director and writer who won Oscars for his work on Up and Inside Out. Docter made this statement about his new position, "I am fortunate to work alongside some of the most talented people on the planet, and together we will keep pushing animation in new directions, using the latest technology to tell stories we hope will surprise and delight audiences around the world." Docter has been at Pixar for almost two decades; only slightly less time than Lasseter who had been at Pixar from the start.
John Lasseter, the creative powerhouse behind Toy Story, Cars, and Frozen, left Disney under controversial circumstances. Though Lasseter only officially cited "missteps" as the reason for his departure, it's pretty clear what the nature of those missteps were. According to the New York Times, it was reported that Lasseter had made some employees uncomfortable with excessive touching and unnecessary comments regarding physical appearances. At first, it seemed that Lasseter would only be taking a six-month sabbatical, but questions as to his return remained unanswered. Now it's clear that Lasseter's exit will indeed be a permanent one, in what appears to be another entertainment leader exposed and taken down for inappropriate conduct.
In the statement that announced the new positions for Lee and Docter, Walt Disney Studios Chairman Alan Horn said, "Pete, the genius creative force behind Up, Inside Out, and Monsters, Inc., has been an integral part of Pixar almost since the beginning and is a huge part of its industry-leading success. Jenn, in bringing her bold vision to the boundary-breaking Frozen, has helped infuse Disney Animation with a new and exciting perspective." So it seems that people at Disney are optimistic about the transition from Lasseter onto some new creative executives. It will be interesting to see how the new leadership will effect the media giants they now head up.
June's Pokemon Go Community Day is now in the rear-view mirror, and developer Niantic has shared the first details on next month's event. July's Community Day is scheduled to take place during the first weekend of the month, on July 8, and features another popular starter Pokemon from the Kanto region: Squirtle.
For the duration of the event, the Water-type starter will appear much more frequently in the wild. Based on previous Community Days, players will presumably also have a chance to encounter a Shiny Squirtle during the event. Any Squirtle that manages to evolve into its final form, Blastoise, before the Community Day ends will learn a special event-exclusive move--although Niantic hasn't revealed what that attack will be just yet.
On top of increased Squirtle spawns, Niantic will offer a special bonus as another incentive to participate in the event. During July's Community Day, Eggs will hatch at a quarter of the distance they typically require. Additionally, any Lure Modules that are activated during the event will also last for three hours, as opposed to their usual 30-minute duration.
Once again, July's Community Day will only be held during a specific three-hour window of time, which is scheduled to begin at different times depending on where you live. You can find the event times for each region below.
Europe and Africa
Before the next Community Day rolls around, players still have a little more time to participate in Pokemon Go's ongoing Water Festival. The event is scheduled to end on June 21 and makes it easier to catch Water-type Pokemon, including Shiny Shellder. The Hoenn Legendary Kyogre has also returned to Raid Battles for a limited time as part of the event.
World of Warcraft Classic is coming; we may not know exactly when, but we are getting a better idea of some of the challenges and achievements of the developers trying to make it happen. In a "Dev Watercooler" blog post, Blizzard revealed more details about the prototyping of the game, and reassured excited fans that the re-creation would do the vanilla version of the game justice.
"The process of restoring the classic game is not straightforward, and it's important to us to take the time and effort to get it right--this includes [pouring] over numerous game versions, data, and code; meticulously scrutinizing all the changes we've made over the years," Blizzard's dev team wrote.
"All the work we're doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience."
Blizzard shares that the initial WoW Classic prototype essentially rebuilt Patch 1.12: Drums of War from various archives and source code. This revealed some substantial problems: game crashes, issues with modern video cards, incompatibility with Blizzard's current login system, and more. The developers said they've built a second prototype, using the game's modern code with all its structural enhancements, which will allow them to build a 1.12 version of the game that is stable on modern machines and compatible with Blizzard's current infrastructure. You can read more about the developments in the full blog post.
Blizzard first announced World of Warcraft Classic at Blizzcon 2017, where it revealed the trailer above. GameSpot interviewed production director John Hight about the ambitious project, where he shared more details about how the game will work. "[Making World of Warcraft Classic] has been an ongoing internal debate. I'm sure that this has happened off and on throughout the years, right? But last year this reached a fever pitch, and we really had a lot of internal discussions because we want to make sure that we provide a great experience for our players," he said.
"I think our concern was gonna be our ability to execute Blizzard quality going back so many years. You don't want to ruin the experience. It has to be an authentic experience. But by the same token, people don't want some of the funky bugs that we had back then," he added. You can read the full interview here.
The success of 2015's sporting drama Creed not only revitalised the seemingly retired Rocky movie franchise, it also paved the way for director Ryan Coogler's Marvel blockbuster Black Panther. Inevitably Creed II is on the way, and while Coogler isn't returning, star Michael B. Jordan is, alongside Sylvester Stallone as Rocky Balboa. The trailer for Creed II is expected this week, and ahead of that we have the first poster.
It's a simple and striking black-and-white poster, which shows Jordan as Adonis Creed, standing in front of a giant roman numeral 2. The caption reads "Know his name"--check it out below:
Creed II is directed by Steven Caple Jr., who previously made the acclaimed 2016 indie hit The Land. Stallone himself was originally set to direct--as well as co-write--the movie, but he ultimately stepped aside. In December, the action icon explained this decision, stating that it was important for the director to be "part of this generation like I was in mine, to make the story as relatable as possible."
While we don't yet know many plot details about Creed II, we know that Dolph Lundgen is set to reprise his role as Ivan Drago from 1985's Rocky IV. In that movie, Drago killed Creed's father Apollo in the ring, which Creed II co-writer Cheo Hodari Coker recently suggested would play a part in the new movie.
"It's about the legacies of sons haunted by their fathers," Coker said, via Movieweb. "Even though Drago is alive, his son is haunted by him because Drago is a broken man who's trying to rebuild himself through the son. Apollo Creed isn't broken but because Apollo died, Adonis Creed is still haunted by his father's death and how it defined him, what it is it means now to be a champion. He's aspiring to be a champion but also at the same time trying to figure out who it is he is."
Stallone won a Golden Globe for his performance as the aging Rocky in Creed and also received an Oscar nomination for Best Supporting Actor. The movie made $173.6 million at the worldwide box office. Creed II hits theaters on November 21.
Dwayne "The Rock" Johnson makes a lot of movies, and while last year's Baywatch was a commercial disappointment, he's still had some big hits over the last 12 months. The biggest of the lot was Jumanji: Welcome to the Jungle, a pseudo-reboot of the classic '90s comedy adventure, which stands as Johnson's most successful movie ever. Unsurprisingly, a sequel is on the way, and the actor has now confirmed that work has started on it.
Johnson likes to keep fans updated on his many projects on Instagram, where he posted a new message about Jumanji 3. He revealed that writer/director Jake Kasdan will be returning for the film and that Kasdan had delivered a "dynamite pitch" for its story. In addition, Johnson stated--perhaps jokingly--that co-star Kevin Hart "dies in the first 15 seconds of the movie." Check the post out below:
Ladies, gents and children of all ages.. The JUMANJI SEQUEL is officially underway. Holy shit what a dynamite pitch from our writer/director Jake Kasdan. We couldn’t stop laughing and most importantly - like our first JUMANJI - the HEART in our story is our anchor. Writing with Jake, are our original JUMANJI writers Jeff Pinkner and Scott Rosenberg. Back to produce is my twin, Matt Tolmach and myself, @danygarciaco & @hhgarcia41. And sorry for the spoiler but @kevinhart4real dies in the first 15 seconds of the movie, to what I’m assuming will be a HUGE standing ovation from the audience and the cast @karengillanofficial @jackblack @nickjonas 😂 #TheSmolderReturns #SevenBucksProds #SONY #JUMANJI
A post shared by therock (@therock) on
Johnson's post also suggests that he will be joined by his other co-stars Karen Gillian, Jack Black, and Nick Jonas, although they are yet to be officially announced. The movie does have a release date however--it's due to hit theaters in December 2019.
In related news, Johnson's latest movie, Skyscraper, hits theaters next month. The action thriller sees the star play a former US Marine who now assesses security for skyscrapers and inevitably finds himself up against a terrorist gang who have taken over the most advanced building in the world. Check out the latest Skyscraper trailer here.
Production has officially begun on Wonder Woman 1984, the much-anticipated sequel to 2017's DC blockbuster Wonder Woman. The movie's title was confirmed last week, along with the surprise return of Steve Trevor, the character played by Chris Pine in the first film. Now star Gal Gadot has revealed the first image of herself in her costume, which you can see below.
Gadot posted the image on Twitter with the caption "she's back." The image is largely as you'd expect--there's no changes to the costume--but it does have a distinctive gold background, which is very different to the more muted colors of the 1940s-set Wonder Women. Check it out below.
Wonder Woman 1984 hits theaters on November 1, 2019. Alongside Gadot and Pine, it stars Kristin Wiig as the villainous Cheetah, plus Game of Thrones and Narcos actor Pedro Pascal in an as-yet-unspecified role. The movie is directed by Patty Jenkins, who helmed the first film. Her deal is reportedly in the $7-9 million range, which has set a record for a female director.
We've known for some time that the film will have an '80s-setting. Last year, it was reported that the movie will "send Diana against the forces of Soviet Union in the closing days of the Cold War." In addition, Jenkins has teased that the movie will be a "funny and a great love story [with] a couple new unbelievable characters who I'm so excited about, who are very different than were in the last movie."
In related news, the first images from DC's upcoming Aquaman were revealed last week. The pictures showed many of the main characters, including Black Manta (David Kane), Vulko (Willem Dafoe), Atlanna (Nicole Kidman), Mera (Amber Heard), and, of course, Jason Momoa as Aquaman himself. The film hits theaters this November.
WWE and 2K are dropping a flurry of news about WWE 2K19, including when you'll be able to play the game and special editions you can pick up if you want to score some extra content and collectibles. The game will release on PS4, Xbox One, and PC on October 9, and in addition to the standard version, there will be a Deluxe Edition and a Collector's Edition. Here what's in each:
The WWE says 2K will reveal more detailed information about what's in the Deluxe and Collector's editions this summer. There's no word yet on a possible Nintendo Switch version; WWE 2K18 came out on Switch several months after it released on other platforms. Meanwhile, 2K also announced who the face of the game will be: WWE Champion AJ Styles will grace the cover of WWE 2K19.
In a conference call about the game, Styles himself also announced a special contest for everyone who picks up a copy of the game. "I have a challenge for everyone out there," he said. "If you win the contest and beat me, AJ Styles, in WWE 2K19, you could win a million dollars. That's right. You heard me right. $1 million. Let's do this. I'm calling it the WWE 2K19 Million Dollar Challenge. All entrants can participate on the PS4, the Xbox One." You can find more details on the WWE 2K19 Million Dollar Challenge on the contest's website.
The original The Last of Us shipped with a multiplayer portion named Factions, which ended up being a surprise hit. But until now there had been no indication about whether the PS4-exclusive sequel, The Last of Us: Part II, would follow suit. However developer Naughty Dog has now confirmed the game will indeed see the return of the popular Factions Mode.
"Factions is coming back," co-director Anthony Newman said in an interview with GameSpot. Fellow co-director Kurt Margenau continued: "Multiplayer is coming back. We're not going to talk details yet about what form that takes, but we can confirm there will be multiplayer.
The Last of Us: Part II gameplay was shown at Sony's E3 2018 press conference, and it looks as brutal as previous trailers had made it look. You play as Ellie for the sequel, which takes place many years after the first game.
The Last of Us: Part II is on the way for PS4, but Naughty Dog and Sony are remaining coy on a release window for now. For more on the sequel, check out everything we learned about The Last of Us: Part II at E3 2018. Alternatively, take a look at all the news from Sony's E3 2018 press conference.
Starfield, the new sci-fi game from Bethesda Game Studios, is among the most hotly anticipated games to be revealed at E3. We don't yet know when it will be released, but it's no guarantee that you'll ever get to play it on your current-gen console.
GameSpot spoke to Bethesda Game Studios' creative director Todd Howard during the show and asked him about the possibility of Starfield skipping the PS4 and Xbox One. He indicated that Bethesda won't compromise on its vision just to get the game to work on those consoles, and leaving them behind in favour of newer hardware is "not out of the question."
However, he added that a definitive decision on platforms hasn't been made yet. "I'm gonna be honest, I don't know the answer to that yet," he said. "I can't absolutely say yes to [leaving current generation console behind]. We're not going to limit the game that way yet. I'm willing to [leave current generation consoles behind] but it's not a priority right now. I'd put it that way.
"When you're making a game, you want to get the best stuff on the screen, and then you optimize and you do things and if it lands here, we can cast a wider net, great. But if we can't ... we've done that before."
Bethesda Game Studios, the developer of Fallout and Elder Scrolls, shared numerous details about Fallout 76 during its E3 press conference, but arguably more intriguing were the announcements regarding several of its long-term projects. Alongside The Elder Scrolls VI, Bethesda confirmed it's at work on Starfield. This marks the first new IP from the company in 25 years, and one that Howard has said has been in development for several years now. It's something that had been rumored for quite a while, as Bethesda parent company registered a trademark for the name Starfield way back in 2013.
During the conference, a cinematic trailer for the game was shown. We see a shot of space with a distant star's light outlining a planet. From there, the camera moves to show a space station that then looks as if it gets sucked into a black hole. Bethesda's announcement made no mention of a release date or specific platforms, but it seems clear that it may still be some time before we get your hands on it.
During Bethesda's E3 2018 press conference, we learned a lot more about what kind of game Fallout 76 is shaping up to be. In addition to seeing a trailer with gameplay details, we also learned that Fallout 76 is an always-online multiplayer game. You can still play solo, but the other characters you encounter in the game are other human players.
This setup opens Fallout 76 to some issues, though, namely how people will behave toward other players. How do you prevent someone from targeting you and trying to ruin your game? We spoke to Bethesda Senior Vice President about the online nature of Fallout 76 and how Bethesda aims to preempt potential issues.
"When you see a person in the world, they're a real person, and now you have to figure out [what role they play]...maybe they're being super helpful, maybe they're wandering the world as a trader and just trading with people, maybe they're being a bad guy and they're part of a raider group," Hines said. "[We allow] for that sort of tension but with systems in place that keep it from being abusive. So you can't be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn't allow that to happen to you."
He continued, "Death isn't supposed to be a super negative thing. You don't lose your progression, you don't lose all your stuff, somebody can't kill you and then take everything in your inventory [and then you have to] start over."
The question remains how PvP will function exactly, but Hines emphasized that it's not a dog-eat-dog world. "Think of PvP more like issuing a challenge to somebody as opposed to just, 'no matter what I want to do to somebody, I can,'" he explained. "The game only lets that go so far before you can basically say, 'I don't want to participate in this challenge anymore.'"
Hines compared PvP in Fallout 76 to fighting a Deathclaw in Fallout 4. If you attempt to kill a Deathclaw and die, when you respawn, you can either decide to try again or move on and do something else. "That should kind of be how it works for any human person," he said. "They can't keep coming after you, just like that Deathclaw wouldn't come running across the map and keep chasing you."
Hines also emphasized that Bethesda plans to continue supporting and tweaking these systems as time goes on. It remains to be seen how they work, or if intrepid players figure out ways to circumvent the rules in place, but the upcoming (but currently undated) beta is a good time to test how they work.
Fallout 76 is set to release on November 14, 2018 for PlayStation 4, Xbox One, and PC. For more on Fallout 76, see our roundup of all the Bethesda news.
Sony debuted gameplay for The Last of Us Part II during its E3 2018 press conference. What Sony and developer Naughty Dog showed is just as gruesome as the previous trailer for the sequel; on top of a man getting eviscerated, we see Ellie perform a number of brutal takedowns and kills. It's definitely a lot to take in all at once, and it's also cinematic--it can be hard to tell what's pure combat and what's a cutscene-like transition.
While at E3 2018, we had a chance to speak to co-directors Anthony Newman and Kurt Margenau about the game. They gave us insight into what exactly we're seeing in the trailer in terms of combat, and as it turns out, much of what looks cinematic--Ellie's perfectly timed dodges and pulling an arrow out of her shoulder--is actually within your control. That looks to be a key component in framing and shaping the intense violence in The Last of Us Part II, as well as something that can add greatly to Ellie as a character.
"In classic Naughty Dog style, we always try to contextualize animations, so the dodge and shoot play away from the arrow is a different animation from when the blade is about to hit her," Newman said when asked about the variety of movements seen in the new gameplay. "There's an extremely complicated system that goes into making each of her dodges."
"Every strike has its own dodge based on the angle, how high it is, different things [like that]," Margenau added. These dodges in particular make certain combat sequences in the trailer look scripted, but the co-directors say that this movement is mapped to a specific button.
We also asked about what looks like a healing mechanic, when Ellie vaults over a store counter and then pulls an arrow out of her shoulder before continuing. But Newman and Margenau said that this is an entirely new mechanic separate from healing. A lot of it has to do with the new bow-and-arrow enemies, which didn't appear in the original Last of Us, and what happens when one of their arrows becomes lodged somewhere on Ellie's body.
"It's not distinctly a healing animation [in the trailer], it's a particular status effect," Newman said. "You'll notice in the lower right, there's a little arrow icon, and it's like you're afflicted with 'arrow-ness.' It disables your listen mode and it totally screws up your aim, so you have to try and find a safe spot to take the arrow out."
This status is specific to arrows. The co-directors did not give other examples of similar mechanics, but they did talk a bit more about the returning listen mode, which the arrow status impacts. "We're looking at ways to refine it... we're always trying to balance against how much information we give the player in a stealth scenario," Margenau said. "We've got some cool ideas to make it more grounded, more realistic."
All of this points to an involved style of combat with more factors to consider than in the original game, and that in turn says a lot about Ellie. Ellie in The Last of Us is young, naive, and learning how to survive; Ellie in Part II is an experienced killer with a lot of anger behind her strikes. Learning about who she's become is one of the most enticing things about The Last of Us Part II, and combat seems to be a huge part of that.
The Last of Us Part II does not currently have a release date. During our interview, we also learned that Part II will have multiplayer like the original. For more on Sony's press conference, see our roundup of all the biggest news.
During Bethesda's E3 2018 press conference, Bethesda Game Studios director Todd Howard announced yet another version of Skyrim: Skyrim Very Special Edition for Amazon Alexa. It was presented as a joke, complete with a skit starring Key & Peele's Keegan-Michael Key, but it's actually a real thing you can get on the Alexa store.
It took a lot of people by surprise, including us, but this version of Skyrim is definitely playable. We asked Bethesda Senior Vice President Pete Hines about the multilayered joke, and he explained how it came to be.
It all starts with the sea of jokes about Skyrim being on everything, which picked up steam after Bethesda announced both Skyrim on Nintendo Switch and Skyrim on PSVR last year. "We know we get a lot of flak [like] 'What else are you gonna put Skyrim on,' so we're like, 'Well, we're just gonna own it and have fun with that and make fun of ourselves and make fun of everybody else," Hines said.
"This, by the way, was entirely Todd [Howard]'s idea from the beginning, but it just started off as a joke and then it evolved into, 'Actually, we could make the game that we're joking about and then just troll [you] one layer deeper where [you] think [it's] really funny…and then you find out that it's a real thing, and we got you twice."
It certainly got us--we had to update our original story once we realized Skyrim Very Special Edition was real--and it also seems to be somewhat of a hit among fans, with 85% five-star ratings on the store page as of this writing.
"It started out simple," Hines said. "But like a lot of Todd things, it turned out to be way crazier and more complicated and awesome as a result."
In addition to Skyrim Very Special Edition, Bethesda also announced mobile game Elder Scrolls Blades as well as the long-awaited Elder Scrolls VI. To catch up on anything you missed, be sure to check our roundup of all the news from Bethesda's E3 2018 conference.
A new update is on the way soon for the PC version of PlayerUnknown's Battlegrounds. Patch #15 is scheduled to arrive this Friday, June 22, and will introduce an assortment of UI and sound improvements to the game, as well as the tropical map, Sanhok.
Following several weeks of testing on PUBG's Experimental Server, Sanhok will officially roll out for the live game with Patch 15. The map's most distinctive feature is its size; unlike Erangel or Miramar, Sanhok is 4km x 4km, making it one-fourth as large as PUBG's previous two maps. Despite its smaller scale, it still hosts 100 players, meaning matches are much quicker and more intense when contested on Sanhok.
Developer PUBG Corp. is also introducing the QBZ95, a new weapon slated to arrive alongside Sanhok in Patch 15. The QBZ95 is an AR that uses 5.56mm rounds. It holds 30 rounds per magazine, although PUBG Corp. notes that can be extended to 40 rounds. The QBZ95 can be found exclusively on the new tropical map, replacing the SCAR-L in Sanhok’s item spawn pool.
In addition to the new map and item, Patch 15 introduces a slate of interface improvements to the game. In particular, PUBG Corp. has tweaked the UI of the Leaderboard, Replay function, and friends list. Many in-game UI elements, such as the inventory, map, and results screen, have likewise been visually improved, while the mini-map can now be expanded and dynamically zooms in or out depending on your movement speed.
Patch 15 also addresses a handful of bugs and other technical issues in the game. Among them, PUBG Corp. has removed some objects from Erangel and Miramar that previously obstructed movement, and an issue that would cause characters to occasionally get stuck in the aforementioned maps has also been fixed. The full list of changes are outlined in the patch notes on Steam.
Listen up, deal hunters. Now that the week is in full swing, let's take a moment to appraise the deals that have gone live this week and see what kinds of savings we can wrangle. No matter your platform of choice, from PS4 and PC to Xbox One and Nintendo Switch, you can find great deals on great games. Read on to learn about all the best sales going on right now, along with highlights for some of the biggest savings.
As usual, a handful of PS4 and PS3 games are on sale this week on the PlayStation Store (ending June 25). In particular, you can get games from the Call of Duty and Sonic series for cheap. Here are some of our picks, or check here for the full slate of PlayStation deals.
Nintendo doesn't put discounts on its games as often as the other big publishers, but now through June 21 just happens to be one of those rare times. Thankfully, the sale is filled with excellent games. Below are some of our picks for Switch and 3DS games on sale right now. You can find more here.
Microsoft has refreshed its weekly Xbox sale, with a number of games getting discounts, including a whole swatch of Telltale's adventure games. And if you haven't played Diablo 3 on console yet, this deal is the one you didn't know you've been waiting for. The sale ends June 25.
We'll highlight more PC games later this week, but for now let's just focus on a single one. For the first time ever, PUBG is on sale on Steam. You can get it for $20, which is 33% off its regular price. Not a bad deal for the battle royale game that kicked off the craze. It's on sale until July 5.
Activision has announced the third DLC pack for Call of Duty: WWII. Dubbed United Front, the expansion is slated to release for PS4 players early next week and introduces a new assortment of maps, a new War mode mission, and other additional content to the popular online shooter.
As usual, headlining the United Front expansion are three new maps for Call of Duty: WWII's multiplayer mode. The first, Market Garden, is inspired by the military operation of the same name and features "intense tight-quarters combat." Monte Cassino takes place in a "war-torn village" and emphasizes verticality. The final new map, Stalingrad, is based on World War II's largest confrontation and features two main bases located on opposite ends of a ruined city.
Alongside the aforementioned maps, those who purchase the upcoming expansion will get a new War mode mission called Operation Supercharge. This mission drops players in Tunisia, with the objective being to fight their way into a Nazi-occupied village and capture key supplies. Once the supplies have been secured, players must detonate a key transport bridge, then complete the mission by capturing "entrenched Axis fortifications."
Rounding out the United Front DLC pack is a new installment in the ongoing Nazi Zombies saga, dubbed The Tortured Path. Here's the synopsis for the new chapter, courtesy of the PlayStation Blog:
"The Allied forces are crumbling under the relentless advance of the Final Reich. General Rideau decides to take one last, dangerous gambit: to personally lead a small, unmarked caravan across the 2,000 miles of smoldering, infested land that stand between Berlin and the Allied-controlled port of Malaga. From there, he and his crew face a treacherous voyage across icy southern waters and U-boat blockades.
"His mission? Transport the remaining pieces of Emperor Barbarossa's legendary sword to the edge of the world. Uncover the lost forges of ancient Thule. Make the sword whole again… and deliver a final death to the Undying."
The United Front DLC pack releases for some players on Tuesday, June 26. Thanks to a timed exclusivity agreement with Sony, the expansion will launch first on PS4, with an Xbox One and PC release slated to follow about a month later. Activision hasn't confirmed pricing details for United Front, but the previous two Call of Duty: WWII expansions could be purchased for $15 / £11.59 / AU $20.45 apiece. Each expansion is also included together in the game's $50 / £40 / AU $65 season pass.
Although a number of leaks took some of the edge off of its announcement, Just Cause 4 was officially unveiled during Microsoft's E3 2018 Xbox press conference. The open-world action game features the return of series protagonist Rico Rodriguez, who will again be fighting against the Black Hand mercenary faction in a struggle to liberate the fictional South American nation of Solis--which is home to some intense weather.
In a behind-closed-doors preview session, GameSpot got an early look at Just Cause 4 attended by Game Director Francesco Antolini and Narrative Director Omar Shakir. Just Cause 4 boasts an upgraded version of Avalanche's open-world engine, Apex. The engine will allow for a larger degree of physics simulation and add new mechanic variables including wind, extreme weather effects, volumetric clouds, and more nuanced destruction.
The series' signature parachute, wingsuit, and grappling hook return, and zipping around the island by using these tools in tandem with one another is virtually unchanged from how they were in Just Cause 3. Wind, however, adds a new factor to thinking about how mobile you can be while in the air. Rico will no longer just hang in the air without input from the player in areas with wind.
We discovered that wind becomes a much more serious consideration when Rico encountered a tornado, one of the extreme weather effects. During a mission where Rico's goal was to manipulate the tornado towards a city in order to destroy it, we saw it tear through bases, swooping up individual objects in the world in the process, including enemies, vehicles, buildings, and passenger jets. Rico's movement will naturally become more labored when closer to the tornado, so we had to chase it by driving using a tank-like tornado vehicle. The developers mentioned that all vehicles now have their own individual aerodynamics which will play a factor in physics calculation and that you can now change perspectives while driving a vehicle, including to a first-person view. Other extreme weather effects include blizzards, sandstorms, and lightning storms. We didn't see these firsthand, but they said that lightning storms could be used to your advantage with the hint that lightning tends to hit objects that are higher up.
Rico's grappling hook has also received a significant upgrade. Boost and retract tethers return, which allow you to propel and draw in objects, respectively. But you can now deploy more tethers than in previous games, and Just Cause 4 also features a new tether: balloons. If you're familiar with the Fulton recovery system featured in Metal Gear Solid V: The Phantom Pain, then you know what to expect, but the balloons in Just Cause 4 persist in the world and allow you manipulate them in a number of creative ways.
Taking advantage of the game's new mod system, you can alter the behavior of balloons to inflate on your command, follow you, or follow your crosshair. We experienced a scenario where balloons were tethered to the top of a shipping container, and boosters were tethered to the side of it. Once everything was activated, Rico had a makeshift aircraft to zip around the island with. A variety of mods can also be applied to boosters and tethers, too. The ability to do so many different things with these tethers, in tandem with Rico's other traversal abilities, exhibited the same kind of ingenuity you've likely come to expect from previous Just Cause games, mixed with the craziest Legend of Zelda: Breath of the Wild community videos.
But for those who aren't as creative, Avalanche told us that they're hoping there's enough in there for a stock-standard action game experience. Enemy AI and shooting mechanics have been improved, with weapons featuring alternate firing modes like grenade launches, multi-shots, and drones. They're also aiming for the game's story to be a lot more serious in tone, despite the over-the-top action, with a deeper exploration into Rico's flaws as a character and the people that have an effect on him. Progression has been changed to suit the game's expansive open world, which naturally blends different biomes like lush rainforests into deserts and snowy areas. No longer will you have to travel to a specific point on the map to pick up the singular story mission, but there will be multiple missions spread across the world to complete, and these can be done in any order. Avalanche is hoping that you'll naturally stumble upon these as you explore.
But creative destruction is the core of Just Cause 4, and Avalanche is hoping to at least encourage players to think a little bit outside the box and play with the game's systems as they get thrown into the game's challenges, and be inspired by the sheer spectacle of it all--the new physics engine also allows chaos items to be utilized as tools and be destroyed and react in different ways. Avalanche also confirmed that Just Cause 4 would have no multiplayer and no semblance of a battle royale mode.
Just Cause 4 will be released later this year on December 4, 2018.
From Software is famed for making difficult games--most notably Dark Souls, Bloodborne, and now Sekiro: Shadows Die Twice--but it refuses to add difficulty levels. Now, in an interview with GameSpot, the company's president and director of many of its games, Hidetaka Miyazaki, has explained why From's games only have one punishing difficulty level.
"We don't want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment," Miyazaki said. "So we want everyone … to first face that challenge and to overcome it in some way that suits them as a player."
The creator continued: "We want everyone to feel that sense of accomplishment. We want everyone to feel elated and to join that discussion on the same level. We feel if there's different difficulties, that's going to segment and fragment the user base. People will have different experiences based on that [differing difficulty level]. This is something we take to heart when we design games. It's been the same way for previous titles and it's very much the same with Sekiro."
Finally, Miyazaki said Sekiro is "probably even more challenging than previous From games." Despite the difficulty level Sekiro possesses and the similarities it bears with Dark Souls and Bloodborne, Miyazaki insists Shadows Die Twice is not part of the Soulsborne series. Meanwhile, in a separate interview, From Software confirmed to GameSpot that Sekiro: Shadows Die Twice will not contain any multiplayer.
The game was revealed during Microsoft's Xbox E3 2018 press conference. It's to be published by Activision, and it's coming to PS4, Xbox One, and PC in early 2019. For more on the upcoming action title, check out our Sekiro: Shadows Die Twice gameplay impressions.
There's been little news on the Xbox One backwards compatibility front as of late, but with E3 in the rear-view mirror, it's time for something new. Microsoft has announced a new addition to the BC lineup, and it's a pretty big one in Call of Duty: Modern Warfare 3.
Major Nelson confirmed the news on Twitter, saying the Xbox 360 shooter is now playable on Xbox One. It joins a growing list of classic Call of Duty games that are playable on the console, although curiously it doesn't complete the Modern Warfare trilogy. 2009's Modern Warfare 2 has not yet been added to the list, so if you're looking for a chronological playthrough, you'll have to continue to wait for that to happen.
If you already own Modern Warfare 3, you can simply pop in the disc or head to the Ready to Download section of the My Games and Apps area to download it. Alternatively, you can purchase a copy right from the Xbox Store. As it happens, Modern Warfare 3 is a part of this week's Deals With Gold lineup. It's 50% off for Xbox Live Gold members until June 25, letting you get it for $15 / £12. Meanwhile, its DLC packs are all 33% off.
Backwards compatibility is a notable feature for Xbox One, but with a seemingly endless array of new games to tout during its press conference, Microsoft didn't focus on it at E3. It features prominently last year, as the company announced plans to introduce support for a select number of original Xbox games. Following the initial debut of that last year, another batch were released this spring. You can check out everything that's playable on Xbox One in our full list of backwards compatibility games.
Best of luck with whatever comes next, Big Cass. Following a loss to Daniel Bryan at Money in the Bank, WWE has announced that the superstar whose real name is William Morrissey has been released from his contract.
The news comes as a bit of a surprise, given that it was only recently that Cass returned from injury and was regularly highlighted on Smackdown Live. However, following back-to-back pay-per-view losses to Daniel Bryan--who also recently returned after coming out of retirement--he has reached the end of his road with the company.
Interestingly, WWE's announcement of Cass's parting ways with the company is missing the signature "We wish them the best in all of their future endeavors" line that has become standard in all talent releases. What that means for the reason behind the departure remains to be seen, as Cass has yet to make any public comment on the news.
Another recent WWE departure of note is Cass's former tag team partner Enzo Amore, who was released from WWE amid sexual assault allegations. Though Amore, real name Eric Arndt, was eventually cleared when police determined there was insufficient evidence to continue their investigation, he has not returned to the company. Together, Enzo and Cass won the 2015 NXT Year-End Award for Tag Team of the Year, though they never won championship gold.
Nintendo isn't as regular with its sales as Sony and Microsoft, but the Mario company's been known to bring the deals from time to time. Between now and June 21, you can save good money on some fantastic games on the Nintendo Eshop. That's good news for anyone who's looking to add fresh software to their Nintendo Switch or Nintendo 3DS, so let's dive in and see what games are on sale right now.
As always for Nintendo hardware, it's Nintendo's first-party software that gets people the most riled up. To that end, a number of first-party games are on sale, including The Legend of Zelda: Breath of the Wild for $45, and Splatoon 2 for $40. And although Ubisoft handled the development, Mario + Rabbids is crawling with Nintendo characters; it's on sale for $44.
Other Switch highlights include Ultimate Street Fighter II: The Final Challengers and WWE 2K19, both available for $20, while Dragon Ball Xenoverse 2 is $25. If you're looking for fun indies, you're well served on that front: games like Blossom Tales: The Sleeping King, Darkest Dungeon, Golf Story, and Night in the Woods are all on sale for under $20 each.
Over on 3DS, you can save money on newer titles like Mario Party: The Top 100 and Metroid: Samus Returns, or on classics like Animal Crossing: New Leaf and The Legend of Zelda: Ocarina of Time 3D. You can more of our picks below, or jump over to the full list of games on sale here.
"Bao," the title of the Pixar short film that precedes Incredibles 2 in theaters, has two meanings, according to its director, Domee Shi: Depending how you pronounce it, the word "Bao" can mean either "steamed bun" or "treasure or something precious," Shi told journalists on a recent visit to Pixar.
Starring a very precious steamed bun, Pixar's latest short film fits its title perfectly. Like many of Pixar's shorts, it contains no dialogue and is animated with a unique art style not seen in the studio's feature films. In Bao, a Chinese woman's homemade dumpling sprouts limbs and a face, and she treats it like her son--until the dumpling grows up, and the inevitable happens.
Shi started thinking about Bao when when she was working as a story artist on Inside Out. She was feeling the itch to make something on her own--a side project--but after pitching Bao to Pixar during an open call for short film ideas, it became the official next Pixar short in 2015.
Shi said Bao has three main ingredients from her life: what she loves (food), what she knows (growing up as an only child spending lots of time with her mother), and what she admires (the culture of Toronto Chinatown). "Bao was inspired by a few of my favorite things in this world: food, cute things, and old Chinese people," she said.
She had been doodling cute, crudely animated web comics titled "My Food Fantasies" in her spare time, and through those she realized she loved drawing food. "I felt like it was a very universal pleasure that everyone can relate to, much like stories about love or family," she said. Whatever she was going to spend years of her life working on, it would have to revolve around food.
"In Chinese culture, food and family go hand in hand," she said. "When you want to show you care about someone, or that you love someone, you don't say, 'I love you.' You say, 'Have you eaten yet?'"
But Shi's love of food was only one part of what inspired Bao. Another main ingredient was her mother's love of her.
"Ever since I was little, she's always treated me like her precious little baby dumpling, always watching over me, making sure I was safe, making sure I had a good education for a good college in the future," Shi said. "We did everything together. We ate together, we commuted to work and school together, we even vacationed together, like mother-daughter Chinese bus tours all over the east coast."
Shi's mother is also "the dumpling queen," and she came into the studio to give the Bao team personal demonstrations. She has a cultural consultant credit on the film.
Bao was personal for its production designer, Rona Liu, as well. Liu lived in China until she was 10, and she said Bao's visual aesthetic is heavily inspired by traditional Chinese folk art. Shi added My Neighbors the Yamadas and One Piece to that list.
"Working on Bao was extremely special to me, because it gave me the chance to express my experience as an immigrant through color and design," Liu said.
The last piece of the puzzle was the setting itself, and the way it informed the characters. "Chinatown is such a vibrant, lively nostalgic place for me, and I wanted to honor that setting in my short," Shi said. She and Liu took field research trips to immerse themselves in Chinatown culture, especially noticing the bold fashion choice and unique exercise habits of a certain group.
"I wanted to honor the equally vibrant and awesome residents of Chinatown: the Chinatown grannies," Shi said. "I wanted to celebrate their bold colors, their keen eye in picking out the freshest produce, their determination to get the best deal and to mow down anybody in their way."
The story changed just a bit during development. In the original version, the mom crafts an entire miniature food world for her dumpling. At the end, she rampages through it, destroying everything in her path. The final ending is significantly different--"more digestible" to viewers, Shi said, laughing at the pun.
Ultimately, it all goes back to Shi's mother. "When I started to grow up, it was hard for her to let go," Shi said. "In fact, she'd often hold me close and say, 'I wish I could put you back in my stomach so I knew exactly where you were at all times.' And that creepy, sweet love of a mom who learns to let go of her little dumpling was the spark that became the heart of the short."
Bao is playing now in theaters preceding Incredibles 2. Read more about why Incredibles 2 took nearly 14 years to make, whether Incredibles 3 will take as long, the records Incredibles 2 has broken so far, why Incredibles 2 puts its female star in the spotlight, why Incredibles 2 begins exactly where the original left off, how Jack-Jack got so many powers, and the challenges of making Incredibles 2 in a post-Avengers world.
More Fortnite challenges are now live, with Week 7 presenting players with another batch of seven different things to do while playing. A number of them are fairly routine, while one is essentially a tie-in to coincide with the start of the World Cup, and another has you dealing with a treasure map. Here's how to complete them all.
With the challenges debuting in-game on the same day the World Cup begins, one challenge asks you to score a goal on different pitches. You'll need to do this one five times, and it involves heading to one of the soccer fields scattered around the match and knocking the soccer ball into the goal. You don't have to do all five in a single round of Battle Royale, and there are more than five total to come across. Among those are ones located in Pleasant Park, Risky Reels, Fatal Fields, and Flush Factory, as well as one southeast of Junk Junction.
Another challenge you might need some direction with asks you to follow the treasure map found in Pleasant Park. You can go there and secure the map, or, if you know where it leads, you can simply head right to the end point. This one takes you to the eastern edge of Tilted Towers. There's a small mountain with a pair of trees on top; try to land there at the start of a match (or build your way up) and you'll be able to collect the Battle Star icon.
The only other challenge that isn't completely straightforward tells you to consume hop rocks, apples, or mushrooms. These are consumable items that are used immediately on pick-up that have been added during Season 4. They can be found in a variety of locations, but your best is to head to Dusty Divot, where you'll find numerous hop rocks littered around the impact site, outside the fenced-in area.
As for the rest of Week 7's challenges, they involve using the right weapons or being in the right place. Searching chests in Risky Reels is as simple as landing there repeatedly and grinding your way to the seven you need. To eliminate opponents in Shifty Shafts, you'll want to do the same thing, starting out the match there and trying to beat other players to weapons. If it's an assault rifle, all the better, as you can complete your assault rifle eliminations that way. For both of those, you'll want to attempt this in a solo playlist, where you don't have to deal with downing players and then having to finish them off. On the other hand, for the final challenge--deal 250 damage with a pickaxe to opponents--your easiest path is to play a team game, down an enemy, and then swing away.
PS4 has been on the market for quite a few years now, and we've reached the point in its lifecycle where Sony is prepared to introduce a standardized line of budget-priced versions of games. Much as it did with its Greatest Hits/Essentials line in the past, Sony has announced a PS4 equivalent called PlayStation Hits.
Games in the PlayStation Hits line will receive specialized box art with a red strip along the top, and the case itself will be red, rather than the usual blue. There are some terrific games included, although the specifics vary by market. In the US, you'll find Bloodborne, Uncharted 4: A Thief's End, Yakuza 0, Doom, and Metal Gear Solid V: The Definitive Experience. You can find complete lists for US and Europe below, or head to the official website to see the lineups in the US, Canada, and Europe (where specific availability varies by country).
In the US, PlayStation Hits will be priced at $20; in Canada, $20 CAD; in the UK, £16; and in Europe, €20. These will be available at both retail and on the PlayStation Store, with the first going on sale in the US/Canada on June 28 and in the UK/Europe on July 18.
Sony says more games will be added to the Hits line in the future, although it didn't share how often it will do so or how it decides what to include. A special PlayStation Hits PS4 bundle will be released that comes with a 1 TB system and three of Sony's first-party PlayStation Hits titles, but it will only be available in certain European markets.
We're well into June, and the start of a month means another free Legendary Pokemon is now available for Ultra Sun and Ultra Moon. The Pokemon Company is continuing its Year of Legendary Pokemon giveaway with another limited-time freebie for all seventh-gen Pokemon games, and this time it's another Legendary from the Kalos region: Zygarde.
Unlike all of the past distributions this year, which offered a different Pokemon depending on which version you're playing, all players will receive the same Legendary this time around. What makes this Zygarde special, however, is that it's a Shiny, which is very difficult to obtain through normal play.
Once again, the download code will be available in the US through a specific retailer. This time, players will be able to pick one up at participating GameStop stores from June 1-24. Those in Europe and Australia, meanwhile, will be able to receive the Legendary via Mystery Gift over the Nintendo Network.
While the Legendary you can receive this month remains consistent across games, it'll come equipped with a rare Gold Bottle Cap if you redeem it in either Ultra Sun or Ultra Moon. Similarly, Zygarde will come at a different level and know a different moveset in the newer titles. You can see its attacks in each version below.
Pokemon Ultra Sun / Ultra Moon
Pokemon Sun / Moon
To redeem your download code, select Mystery Gift from the games' main menu and choose the option to receive your gift via code/password. Input your code and the Pokemon will be downloaded into your game. (Players in Europe and Australia will simply choose the option to receive your gift via internet instead.) You can then pick the Legendary up from the deliveryman waiting inside any Pokemon Center.
Zygarde is only the latest free Legendary players could get this year, as The Pokemon Company has been giving away a different Pokemon every month in 2018. Next month, players will be able to get either Tornadus or Thundurus from Pokemon Black and White. Until then, you can see all of the free Pokemon available for Ultra Sun and Ultra Moon right now.
The battle royale juggernaut Fortnite expanded its reach further by launching on Nintendo Switch soon after it was officially announced during Nintendo's E3 presentation. It's free on the Eshop and has all the features of the PlayStation 4, Xbox One, and PC versions (except for the co-op Save the World mode--it's Battle Royale only). Fortnite on Switch lives within the same ecosystem as all other versions; as soon as you hop in, Season 4 and the current weekly challenges are live. The Battle Pass is available, and grouping up in parties works the same.
Although you can link your Epic account to the Switch version if you've been playing on PC, Xbox One, or mobile to keep working on your progress, PS4 players are left in the dust. Sony is blocking user from linking accounts cross-platform, which also means there's no cross-play between these platforms. This says more about Sony than it does about Nintendo, but it's something long-time PS4 players should know, as well as those hoping to play with their PS4-having friends.
Your mileage will vary when playing with Joy-Con; Fortnite is a shooter after all. Weapons that require precise aiming, like sniper rifles, are a bit more difficult to use given the limited range of motion of the Joy-Con analog sticks. Don't expect motion controls to save you since they haven't been implemented. Pro Controller owners wouldn't have to worry about this, of course. Otherwise, all the controls from using a gamepad are sensibly translated to Switch.
One of the more significant differences to note while playing on Nintendo's handheld-console hybrid is that the framerate has taken a hit, both docked and undocked. Certain visual anomalies like texture pop-in are noticeable, but don't really affect gameplay like the lower framerate does. This makes firefights and building intricate structures harder to manage, especially when things get hectic. A PC can theoretically run an unlimited framerate and PS4 and Xbox One run at a smooth 60 FPS, and jumping between those versions and the Switch might be jarring for some players. By no means does this make Fortnite unplayable on Nintendo's platform; the core gameplay remains intact even if it's not the most optimal version.
Since Fortnite: Battle Royale is a solely a multiplayer experience, you'll need to be connected to the internet at all times to play. And unfortunately, as noted above, the cooperative mode called Save The World is not currently available to Switch users.
For a more critical look at this wildly popular game that has had tens of millions of players, be sure to read our official Fortnite: Battle Royale review. We had some idea that Fortnite was coming to Switch even before E3, thanks to Chance The Rapper speaking too soon in a hilarious tweet. A few other members of the GameSpot staff had impressions of Fortnite on Switch and you can watch their discussion.
CD Projekt Red's next game, Cyberpunk 2077, might still be an RPG where choice is paramount, but it's nonetheless a massive departure from the developer's previous efforts on The Witcher series. Instead of lush forests, picturesque fields, and towering mountains, the devs are creating a world set in the concrete jungle of Northern California in the distant future. Unlike a lot of fiction focusing on a darker future, Cyberpunk 2077 aspires to move away from grimdark and towards a more exuberant but equally cynical vision for a future where capitalism and technology has run amok.
Inspired and influenced by the original Cyberpunk 2020 pen and paper RPG, 2077 extrapolates many of the themes and iconography while capitalizing on the developer's skillset for crafting dense and visually rich environments. We saw a near hour-long gameplay demo behind closed doors at E3 2018, showcasing many of the game's systems and locales, and came out impressed by the scope of CD Projekt Red's ambitious project.
Set in an alternate universe 2077, you'll take on the role of V, a vagabond and hustler living in the bustling Night City located between SF and LA. You undertake sketchy gigs to fund cybernetic enhancements and pay off debts from society's most unsavory characters, and dive further into the seedy underbelly of the technopolis and its surrounding areas--all which are run by factions and mega corporations vying for power. Unlike CD Projekt Red's previous games, your protagonist, V, is entirely who you want them to be. At the beginning of the game, you'll be able to create a custom character--choosing their gender, characteristics, and picking backstories--along with tweaking particular stats.
The open world of Night City is a massive urban environment encompassing several regions with different warring factions . With no load times (according to the devs), you'll be able to freely explore the city both on foot and in your vehicle, even engaging in high-speed shootouts on freeways, tightly packed streets, and alleys--leading to some of the more unsavory parts of town.
During the demo, V traveled to a gang hideout with their close associate Jackie--an imposing but ever jovial ally--to find a missing cyborg. Things quickly went south as the player engaged in a shootout with a gang of scavengers running a black market harvesting operation. Action looked punchy and impactful, with V sliding in and out of cover--with bits of the environment, including walls, tearing apart from all the gunfire--to get the jump on the bandits. Sticking to its RPG roots, attack damage numbers pop up in real-time when attacking enemies, which takes into account the statistics of your current loadout. After taking out the gang, V and Jackie bring their target outside to await pickup from the Trauma Team, a crew of heavily armed EMTs assigned to the super-wealthy of Night City.
Experiencing all these aspects of Cyberpunk lore took some getting used to, as key terms and locations were referenced quite often. However, the core concepts behind them are familiar enough to get a handle of. The heavy sci-fi aesthetic, where advanced technology gives people some extraordinary abilities, gives it a very familiar vibe akin to CD Projekt's past fantasy games. Seeing the setting in action showcased the game's superb visual style and aesthetic, which feels like a heavy contrast to other dark and gloomy cyberpunk fiction like Blade Runner, Altered Carbon, or Johnny Mnemonic. In Cyberpunk 2077, there's a lot more variety on display, which plays with many of the sub-genre's familiar tropes.
Cyberpunk is deeply entrenched in its PC RPG roots, and The Witcher devs wanted to lean in harder on the more adaptive and varied styles of storytelling from their past games, with many of your decisions altering the course of your character's journey in strange ways. 2077 features an involved dialog system, where you'll be able to make choices that can determine your path towards a number of different outcome. In the dialogue system, you can show off different facets of V's personality as you appear imposing, curious, or outright lie to other characters in order to get what you want. However, certain characters are able to turn the tables and use some similar tricks against you.
During a character interaction--which can be avoided entirely if you choose--V is taken captive by a Milicorp agent who has one of her bodyguards hack into the main character. This invasive hack made certain dialog choices more difficult, with the bodyguards being able to tell when the main character was telling the truth or not. After cutting a deal with the corporate agent with some non-confrontational options, V headed into an engagement with the Maelstrom gang, a group so heavily upgraded that they have the appearance of neon-lit ghouls.
The theme of transhumanism is one of the core pillars of the game, and you're constantly seeing the impact of technology on society, which also plays a role in V's development. Cyberpunk 2077 features many familiar RPG systems and mechanics, such as leveling up, skill-checks, and loot--including some nasty high-tech weapons like the assault rifle with homing bullets--but it has a mostly loose approach to character growth. You don't pick classes--such as Cyberpunk 2020's Fixer, Techie, and Nomad archetypes--but instead outfit your character with new tech enhancements they'll need at any given time. You can give your character a set of outfits that offer Street Cred bonuses--reputation experience points that open up places in the city--along with visiting the local RipperDoc to outfit yourself with new parts.
Dropping by Doctor Victor's spot in a back alley near V's apartment, we saw a few of the enhancements you can get. After choosing a new cybernetic eye, which added a zoom function and a target analyzer that allows you to see the level and stats of other characters, the ensuing upgrade sequence was gruesome, as the RipperDoc pulls out V's old eye with its vision still engaged--showing a full-view of the protagonist laying on the operating seat. This upgrade can come in handy as you'll occasionally wander into high-level characters that can pummel your character easily. While exploring the Maelstrom hideout, V utilized a number of bizarre, but powerful enhancements and tools--such as a hacking skill that allowed them to hijack an enemy's internal memory to steal precious info, along with a set of combat drugs that activated a bullet-time effect. During one moment, V hacked into an enemy's weapon to disable it remotely, and followed up with a set of advanced acrobatics to land an attack on the unsuspecting foes using with a set of arm blades, like the ones shown during the game's original teaser trailer.
While this section led to the demo's most action-packed moments--such as a boss fight that showcased feats of cybernetic skill-chaining and some of the game's most powerful weapons, like the double-barreled shotgun that fired through walls--there are apparently many different approaches to take. The developers stressed throughout the demo that many of the events and sequences shown were optional, and while the shootout in the Maelstrom hideout or making deals with the mega corporations can happen, they'll play out much differently based on their choices.
The E3 2018 demo for Cyberpunk 2077 was overwhelming with all its detail, but it did give us the impression that there was a large world with all sorts of systems to explore and mess with. The setting and some gameplay ideas are certainly a big departure for CD Projekt Red, but it also has a number of cool and visually stunning details that show off an incredibly rich world to jump head-first into. The game has been a long time coming, and we're excited to see more of it soon, and hopefully not too much later.
For more info on CD Projekt Red's Cyberpunk 2077, along with our full interview with the creator of the original Cyberpunk RPG Mike Pondsmith, and all other games we saw during E3 2018, be sure to visit GameSpot's E3 Hub page.
Resident Evil 2's upcoming remake rides a fine line between new and old. When it triggers nostalgic memories with its familiar characters and locales, it instantly makes you uneasy with its new interpretation of classic events you remember from the original version.
My time with the demo began in the main hall of the Raccoon City Police Department as Leon S. Kennedy--who's just as strong willed and naive as we remember. He's no longer the invincible superhero that latter entries transformed him into; he's desperate and vulnerable. These qualities should come as no surprise to fans of the original version, but the remake really leans into them, making your time spent as the rookie cop all the more tense and dire. And with higher-quality voice performances, Leon's circumstances feel grounded and believable.
It helps that the Resident Evil 4-style, third-person over-the-shoulder camera provides a far more intimate view than the original's fixed camera angles. The remake faithfully recreates the original RPD's narrow halls and pathways; its floor layout is nearly identical. The third-person perspective plays well with the labyrinthian police department, making exploration feel unsettling and claustrophobic; gone are the door-opening loading screens.
All throughout my plodding trek across the RPD, I rarely felt safe. An area would be recreated exactly as I remembered it, but then the game would completely mess with my expectations. For example, in the southwest corridor, I expected to fight the infamous Licker, but in its place was the body of an RPD officer whose mouth has been cut into a Glasgow smile. Despite having played the original countless times, new details like this ensured that I was always on my toes.
The feeling of desperation intensifies when you run into your first zombie. The empowering over-the-shoulder shooting featured in latter games has changed. When you aim, the cardinal markers on your reticle slowly move until they're closed in on the center, allowing you to fire a more precise shot. But when you move, the reticle resets and must take time to close in again. Shots take time to line up; you can't just instantly fire from the hip and expect to hit your target. It's a small change, but it completely alters your sense of control. Every bullet counts when you're cornered by a pack of zombies, forcing you to pick your shots wisely.
There's a deeper focus on exploration in the remake. Scattered throughout the environment are doors to unlock and puzzles to solve. Thanks to the more seamless navigation, the game feels more akin to Metroid. You're constantly investigating new pathways, gaining new items that might help you open up the way to your objective. There's more freedom overall to explore and discover secrets at your own pace and in varying orders--which is a welcome change of pace from the more constricted adventure game-like progression of the original.
I walked away pleasantly surprised from my time with Resident Evil 2 remake. As a massive fan of the original, I had reservations going into the demo. But after playing it, I can't wait to jump back in. There's something so special about the way it takes advantage of your knowledge of Resident Evil 2, pleasing you with its faithful renditions of well-known locations, while at the same time terrifying you with everything it does differently. This persisted all throughout my experience with the game, and I can't wait to see all the changes it makes once it finally releases early next year.
Microsoft confirmed during its E3 2018 briefing that it's working on at least one new Xbox console. And before that, rumours were circulating about a new PlayStation. Those consoles have yet to be announced, but they are expected eventually, of course, considering it's been more than four years since the launch of the PlayStation 4 and Xbox One in November 2013. Gamers are eagerly awaiting new consoles, and retailers are too. We spoke with GameStop merchandising boss Eric Bright at E3 2018 and he told us that hardware transition years are huge for GameStop, and he expects the next shift to be no different.
"When is always the big question," Bright said about when the new consoles might launch. "Phil Spencer announced they are working on a new Xbox, which I think everybody expects. When, I don't know. I honestly don't. But like every hardware transition that occurs--and GameStop has gone through many of them in the past--it's a tremendous time for us."
As an example, Bright pointed out that the Nintendo Switch launch in March 2017 was a huge success for GameStop. That success was driven in part by The Legend of Zelda: Breath of the Wild being a can't-miss launch title. "We were selling more than we could get in," Bright said.
The executive added that he expects a similar situation for the PlayStation 5 and next Xbox console, saying he anticipates a "feeding frenzy" for the new systems. Beyond the hardware sales along, Bright said GameStop expects to be a market-leader in terms of "attach" rates for games and accessories.
"It's going to be a feeding frenzy that I expect to drive tremendous traffic into our stores," Bright said. "And we'll attach better than anybody else accessories, software to that."
Bright went on to say that GameStop's trademark buy/sell/trade model will also pay dividends during the next console transition. The retailer historically offers nice trade-in offers for people who are looking to trade in their older systems to get cash or store credit to buy new ones, and Bright said you can expect this to continue when the next consoles launch.
Importantly, new consoles from Microsoft and Sony have not been announced. However, as mentioned, evidence for their existence is mounting. Recently, Sony management said the PlayStation 4 was entering the final phase of its lifecycle, while Microsoft is already openly talking about working on new hardware.
Yves Guillemot, the CEO of Assassin's Creed publisher Ubisoft, said in an interview recently that he expects the next wave of consoles from Microsoft and Sony to be the last. He told Variety that the industry will instead move towards a streaming model that doesn't require expensive hardware.
GameSpot's interview with Bright covered a number of topics, including how Fortnite's immense popularity has helped the developer, the state of PlayStation VR sales at the retailer, and more. Keep checking back for more on these topics and others from E3 2018.